Monday, January 3, 2022

Building Bhakashal - PC Generation - the Caveral



As part of the September character creation challenge, I present a new class from Bhakashal, the Caveral. The caveral is a monk/magic-user subclass, one that uses only somatic (movement) components to cast their spells.


I will be creating 1st level PCs for a while to give people a sense of what playing in Bhakashal will be like.


Process

A. Choose a character class

B. Choose a Playable Group and Faction 

C. Generate Stats

D. Calculate Saving Throw Bonuses and HP

E. Add Skills and Playable Group Abilities

F. Choose Deity and Languages

G. Choose Equipment and Clothing 

H. Pick Armor and Weapons and Assign Attack Bonuses

I. Calculate Wealth

J. Calculate Encumbrance

K. Assign Spells/Class Abilities

M. Assign Personality Traits (optional)

N. Customize Playable Group Lore (optional)

O. Name Character



A. Choose Class (d20)

  1. Beastial (druid)

  2. Cavaral (monk/magic-user - all/only evocation magic)

  3. Chimerist (all/only alteration magic)

  4. Conjuror (all/only conjuration magic)

  5. Gyre (Generic magic)

  6. Jinx (spider/druid - all/only plant magic)

  7. Justiciar (paladin) 

  8. Mercenary (fighter)

  9. Myrmidon (fighter/magic-user - potions only)  

  10. Necromancer (all only necromantic/abjuration magic)

  11. Phantasmist (Illusionist)

  12. Seer (cleric - all regular cleric spells and all divination magic) 

  13. Slayer (ranger/assassin) 

  14. Spartan (monk)

  15. Spellbinder (druid/magic-user - all/only elemental and animal spells)

  16. Spider (spider) 

  17. Thaumaturge (spider/magic-user - scroll spells only) 

  18. Theurgist (fighter/illusionist - all/only enchantment and illusion spells)

  19. Vox (bard - all sound spells and sound based versions of other spells)

  20. Warlock (magic-user)


Cavaral - Faction - Red Sun Monastery - [LG] 


B. Choose Playable Group  (d12)

  1. Chitin - Insect People

  2. Garudin - Bird People 

  3. Humans - Primate People 

  4. Jugyi - Turtle People 

  5. Kutya - Dog People 

  6. Malu - Fish People

  7. Rakasta - Cat People 

  8. Saan - Lizard People 

  9. Togmu - Frog People  

  10. Urdyll - Plant People 

  11. Vodnik - Castor People  

  12. Yalan - Snake People


Rolled - 5. Kutya (dog people)


C. Generate Stats

  1. For each stat roll 3d6 

5 3 6 /3 5 3 /1 5 6/ 5 4 3/ 3 6 2/ 5 4 1

S14 / I11 / W12 / D 12 / C 11 / C10

  1. Apply stat minimums

STR 12 INT 15 DEX 12 CON 14 

S14 / I15 / W12 / D 12 / C 14 / C10

  1. Switch any two stats (you cannot produce a result less than a minimum)

Switch WIS and CON

S14 / I15 / W14 / D 12 / C 12 / C10

  1. Apply playable group bonuses

+1 STR, +1 CON

S15 / I15 / W12 / D12 / C13 / C10

  1. Apply Ability Modifiers

S - 15 [+3] 

I - 15 [+3]
W - 12 [+2]
D - 12 [+2]
C - 13 [+2] 
C - 10 [+1]/5%


D. Calculate Saving Throw Bonuses and HP

All classes get a +1 bonus per 2 levels of experience 


Paralyzation STR and CON [+6]

Poison CON and DEX [+5]

Death Magic WIS and CON [+5]

Petrification CON and CHR [+4]

Polymorph WIS and CHR [+4]

Breath Weapon DEX and INT [+6]

Spell WIS and INT [+6]


Hit Points 

Class based, roll or take the average (1/2 HD). I’ll take average in this case, and that’s 3


HP:3


E.  Add Skills and Playable Group Abilities

  1. PCs get a skill(s) related to their playable group

I roll for that, and get hunter.

  1. PCs get a roll on the Bhakashal Skill table once for every point of INT bonus

Three rolls, I get herdsman, chef and chef again, which means they get a +1 on chef


Bhakashal Skills

01-02: Alchemist

24-26: Chef

49-51: Herdsman

74-75: Scribe

03-05: Animal handler

27-28: Cobbler

52-54: Hunter

76-77: Shipwright

06-07: Artist

29-31: Farmer

55-56: Jeweler

78-79: Stoneworker

08-09: Armorer

32-34: Fisherman

57-58: Juggler/Entertainer

80-82: Tailor

10-11: Astrologer

35-37: Forester

59-61: Leatherworker

83-84: Teamster

12-13: Astronomer

38-39: Gambler

62-63: Miner

85-86: Tinkerer

14-16: Blacksmith

40-41: Gemologist

64-65: Musician

87-88: Trader

17-18: Bowyer/Fletcher

42-43: Glassworker

66-68: Navigator

89-91: Trapper 

19-20: Brewer

44-45: Heraldry

69-70: Painter

92-95: Roll an additional skill

21-23: Carpenter

46-48: Herbalist

71-73: Sailor

96 -100: Skill of your choice


  1. Playable group abilities - 

    1. 16” move

    2. Move at double movement rate for 2x as long, one reroll on every exhaustion save, charge 2x as many times per day)

    3. Excellent smell, only surprised on a 1 in 6 and surprise on a 3 in 6. 

    4. They have a natural attack routine of CCB for 1-2/1-2/1-3, and if both claw attacks hit they can rake with back claws for 2x 1-2 extra damage. 

    5. Infravision

    6. Track like slayer


F. Choose Deity and Languages

Gods of Bhakashal (4d12)

4. Kurlog – Luck, Overcoming Challenges - dog head

5. Teernak – Creation, Preservation, Destruction - 3-headed, staff, flowers (lilly), dragonfly

6. Murla  – Creation, Life, Water (Rivers) - fish head, mace

7. Shayamal – Justice, Community, Charity – Ruby red body, head of bull, rod

8. Evok – Death, destruction, Transformation, Regeneration, Magic - snake head (cobra), hammer

9. Bemmarg – Family, Food, Marriage - four arms, goat

10. Torphal – Death, Animals, Storms, Disease – antelope head, spear

11. Aeskaros – Anger, Vengeance, Fear – 4 arms, head of lion, sword

12. Rakken – Dance, Creation, Destruction – 4 arms, grey body, red feathers on back, staff, red hawk

13. Golan – Knowledge, Magic, Technology – two faces (front/back), wings of bat, twin scimitars, tree

14. Rjam – Courage, Skill in Combat - tiger head, bow and arrows, vines

15. Xoam – Wealth, Happiness, Luck, Healing – gold body, floating lotus flower throne, boar

16. Maegela – Beauty, Loyalty –  green skin, wings of black feathers, two-handed sword, raven

17. Poniar  – Plants, Earth, Spring, Growth - skin of bark, club, tree

18. Jannak  – Time – skull for head, crown of blood, 4 arms, 4 falchions, rides giant lizard

19. Sithasial – Ocean, Water – head of squid with tentacles, daggers, barracuda

20. Dynas – Strength, Fortitude - head of turtle, club

21. Olapp – Fertility, Growth, Healing - giant, spear, boar 

22. Nesig  – Revenge, Loyalty, Duty - six arms, head of dragon, swords

23. Usam  – Cunning, Deceit, Thieves – silver body, holds lotus and knife, fox

24. Palashurem  – Loyalty, Duty, Honor – half red, half black, battle axe, tiger

25. Tobomar – Bravery, Fighters – green body, holding bow, crow on shoulder, crows

26. Bhamal  – Beauty, Music – orange body, black armor, battle axe, rides giant peacock

27. Haeka – Peace, Contemplation – body of smoke, one eye sun, one moon, snakes

28. Yaal – Death, Cleansing, Rebirth, Righteousness – body of water, trident, rides blue horse

29. Iospha  – Fire – black with red striations,  4 armed, on boar with four flaming axes 

30. Cekala  - Storms, Lightning, Battle – rides on elephant with lightning bolt in hand

31. Uvir – Air, Wind - head of deer, legs of deer, spear, falcon 

32. Mubere – Thieves, Wealth, Excess - head of cat, sword, cats

33. Vekka  – Water (Lake ) – four arms and four legs, two heads, spear, water snake

34. Eddea – Love, Desire – standing on turtle, javelin 

35. Jekrat  – War, Soldiers – 2 faces, back blindfolded, front wears lion mask, sword and axe, lions

36. Worlu  – Purification, winter – green skin, holding bowl and flame, rides elephant

37. Omagh– Death – dark blue skin, black armor, sword and shield, rides golden tiger, mace

38. Qonru – Sun – red skin, four arms, sword of fire, rides flaming eagle

39. Iallus – Moon, Light, Creativity - silver body, head of stag, spear

40. Keskittall – Mars, Violence, War - black skin, head of boar, mace and axe 

41. Gallas – Jupiter, Wisdom – head of ram, sceptre, owl

42. Mirres – Mercury, Science, Math – head of wolf, rope, staff

43. Bormal – Venus, Knowledge - elephant head, bat wings, dark blue body, hammer

44. Laras – Saturn , Travel, Hardship, Suffering - crows head, two crows circle head, scythe

45. Nareen  – Darkness, Rebirth – two heads, one snake, one frog, axe

46. Tarasural – Peace, Rest, Contemplation – blank face, golden body, holds lotus blossoms, butterfly

47. Mohlk  – Birds, communication – green body with hawk’s head and feathered wings, mace

48. Yult  –Strength, Loyalty – ape in golden armor, hammer, rides giant lion


Rolled 18 - 18. Jannak  – god of time


Bhakashal Languages - (3d12)* Special Table 1 - (d12)

3-4. Chitin (insect people) 2

5-7. Garudin (bird people) 3

8-9. Humans (primate people) 2

10-12. Jugyi (turtle people) 3

13. Kutya (dog people) 1

14-17. Malu (fish people) 4 

18. Rakasta (cat people) 1

19-26. Saan (lizard people) 8

27-30. Togmu (frog people) 4

31. Urdyll (plant people) 1

32-33. Vodnik (castor people) 2

34-36. Yalan (snake people) 3

  1. Dragon, Black

  2. Dragon, Marsh

  3. Giant, Marsh

  4. Giant, Stone 

  5. Jackalwere

  6. Kobold

  7. Merpeople 

  8. Naga

  9. Ogre

  10. Sahuagin

  11. Wemic

  12. Roll on Special Table 2


Special Table 2 - (2d12)

2. Crimson Ape

3. Demon

4. Devil

5. Djinn

6. Doppelganger

7-9. Dragon - Dragon (d12)

  1. Black Dragon

  2. Bronze Dragon

  3. Green Dragon 

  4. Gold Dragon

  5. Marsh Dragon 

  6. Mist Dragon 

  7. Pan Lung

  8. Red Dragon

  9. Shadow Dragon 

  10. Shen Lung 

  11. Yu Lung 

  12. Dragon Turtle

10. Efreet

11. Giant (d6)

1-2: Formorian

3-4: Firbolg

5-6: Verbeeg

12. Jann

13. Jackalwere

14. Ki-rin

15. Lammasu

16. Mind Flayer

17. Naga

18. Ogre

19. Rakshasa

20. Sahuagin

21. Salamander

22. Sphinx

23. Voidon

24. Wemic

PC automatically gets Kutya, for the second language chooses Saan, for the rolled languages we get Chitin, Yalan and Togmu.


G. Choose Equipment and Clothing 

A - Backpack, 50’ rope, (3) iron spikes, flint and steel, (3) torches, waterskin, iron rations, blanket - 200 gp encumbrance, 10 gp cost + staff (circle tracer) 100 gp weight


Yellow sleeveless silken shirt, black and red checker pantaloons, long black hat, 3 gold earrings on right ear.


H. Pick Armor and Weapons and Assign Attack Bonuses

Cavorals do not generally wear armor. AC:8


Attack bonus for a 1st level PC is +1 to hit


Three Piece Rod* 1-6/1-4 WS 3 WvrsaC -2M/+1N - Critical: Bludgeon

*Disarm on a regular hit


I. Assign Wealth

  1. 50 gp, 50 gp gem, 50 gp piece of jewelry, plus 130gp in any form desired, in this case taken in the form of two 50gp emerald rings, 20 gp and 100sp

  2. Deduct cost of equipment, armor and weapons: 11gp, deduct from 20gp leaving 9, so total wealth = 59gp, 100 sp, 50gp gem, 50 gp bracelet, two 50gp emerald rings


J. Calculate Encumbrance

300 gp equipment and 50 gp weapon, deduct 150 gp for STR,  so 200 gp encumbrance and 300 gp can be picked up before slowing


Encumbrance: +300 gp


K. Assign Spells/Class Abilities

  1. Open-hand attacks - 1 per round, 1-3 damage, WvrsAC: +1L / +2N

  2. Caverals get a +1 to hit/2 levels bonus on open hand attacks to increase the likelihood of a combat (non-weapon) critical (tripping, stunning, knocking prone, disarming, etc. ) 

  3. Caverals can roll a save versus breath weapon to knock aside/dodge missiles, and if a cavaral makes a saving throw versus a “save for half” spell they take NO damage, if they fail they take 1/2 damage

  4. 1st Level - Jump: First level Spartans can jump 10’ forward or 10’ up from a running start. Spartans can jump and land on an opponent, making an open hand attack, if they are successful, their damage is shifted up to the next level.






Caveral’s gain spells like warlocks, from scrolls and from their patrons. A 1st level caveral has Trace the Circle automatically, and three more spells, rolled randomly from the first level spell list*. 


1st Level Caveral Spells (d12)

1. Hagellan's Thunderous Staff

2. Kansharr’s Darting Wasps

3-4. Magic Missile 

5. Mar Kassan’s Awesome Armadillo

6. Morlan’s Dagger of Darkness 

7. Rillistan’s Shadow Weapon 

8. Rinnimar’s Chilling Touch 

9-10. Shield

11. Sinshara’s Astounding Salt Spray

12. Tenser's Floating Disc

* Note that several of these spells are weapon specific, so you can either re-roll or go back and change the selection of weapons if they come up.


I roll 3, 5 and 11, for Magic Missile, Mar Kassan’s Awesome Armadillo and Sinshara’s Astounding Salt Spray. They can cast 1 spell per day at 1st level.


Bhakashal Spells

Mar Kassan’s Awesome Armadillo 

Level: 1, Casting Time: 1 segment, Range: individual, Duration: 5 rounds/level, Area of Effect: 1’x1”x1” cube, Components: V,S, Saving Throw: none


The awesome armadillo works like a shield spell but it covers the rear, flanks and above the magic user, leaving the front exposed. The armadillo works like a regular shield spell, it will totally negate magic missile attacks, it gives AC2 against hand hurled missiles (axes, darts, javelins, spears, etc.), AC 3 against small device-propelled missiles (arrows, bolts, bullets,manticore spikes, sling stones, etc.), and AC 4 against all other forms of attack. It also adds +1 to the caster's saving throw versus attacks which are non-frontal.  


Sinshara’s Astounding Salt Spray (Evocation)

Level: 1,  Casting Time: 1 segment, Range: 0, Duration: instantaneous, Area of Effect: special, Components: V,S, Saving Throw: neg.


When cast Sinshara’s signature spell creates a fan-like spray of salt that distributes itself in the same way as a burning hands spell (3' length in a horizontal arc of about 120 degrees in front of the caster). Unlike the burning hands spell the caster can cast this spell one handed, swinging her hand in an arc while the magical salt flies out in a horizontal arc. All victims in the area of effect must save versus spell or be blinded by the salt for 1-4 rounds, requiring their eyes to be washed out with water and unable to attack, defend or cast spells. If water is not available the blindness lasts for an additional 1-8 rounds. If the victim makes her saving throw then they have managed to close their eyes before the salt hit but they will still be unable to spell cast for the remainder of the round as they must remove the salt from their face or risk it blinding them in the next round (additional save required if it is not wiped off).


L. Assign Personality Traits (Optional)

Rolled: studious, diplomatic, proud


M. Customize Playable Group Lore (Optional)

Prefers sleeping outdoors, optimistic, tattoo of Jannak on right arm (skull for head, bloody crown, 4 arms, 4 falchions, riding a giant lizard), black fur, no mane


N. Name - Omalo Brome




Omalo Brome - 1st level Kutya Cavaral - Red Sun Monastery [LG]

MV:16” - AC: 8  - HP: 3

 

Ability Scores

S - 15 [+3] 

I - 15 [+3]
W - 12 [+2]
D - 12 [+2]
C - 13 [+2] 
C - 10 [+1]/5%

Deity - Jannak 

Languages - Kutya, Saan, Chitin, Yalan and Togmu

Appearance - dark black fur, green eyes, tattoo of Jannak on right arm (skull for head, bloody crown, 4 arms, 4 falchions, riding a giant lizard)

Skills/Abilities - Hunter, herdsman, chef [+1]

- 2x duration for fast movement, one reroll on every exhaustion save, charge twice as many times per day

- Excellent smell, surprised 1 in 6/ surprise 3 in 6 

- Infravision, track like Slayer

- Save vrs Breath Weapon to dodge/knock aside missiles, save for 1/2 effects - save = no damage, fail = 1/2 damage

Saving Throws

Paralyzation [+6]

Poison [+5]

Death Magic [+5]

Petrification [+4]

Polymorph [+4]

Breath Weapon [+6]

Spell [+6]


Weapons - Class Attack Bonus: +1

1. Three Piece Rod* [+4/+3] 1-6/1-4, WS: 3, WvrsaC [-2M/+1N] - Critical: Bludgeon

*Disarms on natural hit 

2. Natural Attacks: [+4/+3] CCB for 1-2/1-2/1-3, both C attacks hit, back claw rake attacks for 2x 1-2 

3. Open Hand Attacks [+6/+3], WS:1, WvrsAC [+1L / +2N] 


Equipment: Backpack, 50’ rope, (3) iron spikes, flint and steel, (3) torches, waterskin, iron rations, blanket and staff (circle tracer)


Encumbrance: +300 gp



Wealth: 59gp, 100 sp, 50gp gem, 50 gp bracelet, two 50gp emerald rings

Clothing: Yellow sleeveless silken shirt, black and red checker pantaloons, long black hat, 3 gold earrings on right ear  

Personality: studious, diplomatic, proud, optimistic, prefers sleeping outdoors 


Spells Castable Per Day - [1] 

1st Level Spells - Magic Missile, Mar Kassan’s Awesome Armadillo, Sinshara’s Astounding Salt Spray, Trace the Circle





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