Building Bhakashal - Character Creation - PCs
Image by Chris Achilleos - https://downthetubes.net/in-memoriam-artist-chris-achilleos/
Today’s January Character Creation Challenge PC is another picture to character entry. This year saw the passing of one of the greatest fantasy artists in the business, Chris Achilleos, and I have always been taken with this particular piece. It immediately made me think of Bhakashal because the character design has flourishes, Bhakashal PCs and NPCs have attitude and style, they are bold, showy and look the part. It also made me think, “slayer”, so this entry will be a pre-gen 3rd level slayer that might be used for a one-shot game.
Game on!
Process
A. Choose a character class
B. Choose a Playable Group and Faction
C. Generate Stats
D. Calculate Saving Throw Bonuses and HP
E. Add Skills and Playable Group Abilities
F. Choose Deity and Languages
G. Choose Equipment and Clothing
H. Pick Armor and Weapons and Assign Attack Bonuses
I. Calculate Wealth
J. Calculate Encumbrance
K. Assign Spells/Class Abilities
M. Assign Personality Traits (optional)
N. Customize Playable Group Lore (optional)
O. Name Character
P. Assign magic items (for creating NPCs and PCs above level 1)
A. Choose Class and Faction (d100)
Title: Slayer (Slayer Hunter)
Faction - Temple of Worlu – Purification, winter
B. Choose Playable Group (3d12)
Emberi
C. Generate Stats
For each stat roll 3d6
3 5 2 /4 4 4/ 4 6 4 /4 4 4/ 1 4 2/ 6 5 4
S 10 / I 12 / W 14 / D 12 / C 7 / C 15
Apply stat minimums
STR 13 INT 13 WIS 14 CON 14
S 13 / I 13 / W 14 / D 12 / C 14 / C 15
Switch any two stats (you cannot produce a result less than a minimum)
No Switch
Apply playable group bonuses
+1 CON +1 WIS
S 13 / I 13 / W 15 / D 12 / C 15 / C 15
Apply Ability Modifiers
S - 13 [+2]
I - 13 [+2]
W - 15 [+2]
D - 12 [+1]
C - 15 [+2]
C - 15 [+2]/+10%
D. Calculate Saving Throw Bonuses and HP
All classes get a +1 bonus per level of experience, so +3 to start
Paralyzation STR and CON [+7]
Poison CON and DEX [+6]
Death Magic WIS and CON [+7]
Petrification CON and CHR [+7]
Polymorph WIS and CHR [+7]
Breath Weapon DEX and INT [+6]
Spell WIS and INT [+7]
Hit Points
Class based, roll or take the average (1/2 HD) - Rolled: 4,5,3 = 12hp
Bhakashal - Hit Points
Table 1 - Hit Point Progression by Class
E. Add Skills and Playable Group Abilities
PCs get a skill(s) related to their playable group
- Weaponsmith
Sage: Major field: Supernatural, Special Category: Demons
All PCs then get a roll on the Bhakashal Skill table once for every point of INT bonus
Astrologer, Astronomer
Playable groups also have abilities
- move: 12”- land, 9” - trees
- vision: infravision 120’, +4 on saving throws against brightness related blindness.
- hearing: action - enhance hearing, reducing surprise to 1 in 6, on saves against sonic damage
Bhakashal Skills
F. Choose Deity and Languages
Gods of Bhakashal (4d12)
4. Kurlog – Luck, Overcoming Challenges - dog head
5. Teernak – Creation, Preservation, Destruction - 3-headed, staff, flowers (lilly), dragonfly
6. Murla – Creation, Life, Water (Rivers) - fish head, mace
7. Shayamal – Justice, Community, Charity – Ruby red body, head of bull, rod
8. Evok – Death, destruction, Transformation, Regeneration, Magic - snake head (cobra), hammer
9. Bemmarg – Family, Food, Marriage - four arms, goat
10. Torphal – Death, Animals, Storms, Disease – antelope head, spear
11. Aeskaros – Anger, Vengeance, Fear – 4 arms, head of lion, sword
12. Rakken – Dance, Creation, Destruction – 4 arms, grey body, red feathers on back, staff, red hawk
13. Golan – Knowledge, Magic, Technology – two faces (front/back), wings of bat, twin scimitars, tree
14. Rjam – Courage, Skill in Combat - tiger head, bow and arrows, vines
15. Xoam – Wealth, Happiness, Luck, Healing – gold body, floating lotus flower throne, boar
16. Maegela – Beauty, Loyalty – green skin, wings of black feathers, two-handed sword, raven
17. Poniar – Plants, Earth, Spring, Growth - skin of bark, club, tree
18. Jannak – Time – skull for head, crown of blood, 4 arms, 4 falchions, rides giant lizard
19. Sithasial – Ocean, Water – head of squid with tentacles, daggers, barracuda
20. Dynas – Strength, Fortitude - head of turtle, club
21. Olapp – Fertility, Growth, Healing - giant, spear, boar
22. Nesig – Revenge, Loyalty, Duty - six arms, head of dragon, swords
23. Usam – Cunning, Deceit, Thieves – silver body, holds lotus and knife, fox
24. Palashurem – Loyalty, Duty, Honor – half red, half black, battle axe, tiger
25. Tobomar – Bravery, Fighters – green body, holding bow, crow on shoulder, crows
26. Bhamal – Beauty, Music – orange body, black armor, battle axe, rides giant peacock
27. Haeka – Peace, Contemplation – body of smoke, one eye sun, one moon, snakes
28. Yaal – Death, Cleansing, Rebirth, Righteousness – body of water, trident, rides blue horse
29. Iospha – Fire – black with red striations, 4 armed, on boar with four flaming axes
30. Cekala - Storms, Lightning, Battle – rides on elephant with lightning bolt in hand
31. Uvir – Air, Wind - head of deer, legs of deer, spear, falcon
32. Mubere – Thieves, Wealth, Excess - head of cat, sword, cats
33. Vekka – Water (Lake ) – four arms and four legs, two heads, spear, water snake
34. Eddea – Love, Desire – standing on turtle, javelin
35. Jekrat – War, Soldiers – 2 faces, back blindfolded, front wears lion mask, sword and axe, lions
36. Worlu – Purification, winter – green skin, holding bowl and flame, rides elephant
37. Omagh– Death – dark blue skin, black armor, sword and shield, rides golden tiger, mace
38. Qonru – Sun , life, birth, creation – red skin, four arms, sword of fire, rides flaming eagle
39. Iallus – Moon, Light, Creativity - silver body, head of stag, spear
40. Keskittall – Mars, Violence, War - black skin, head of boar, mace and axe
41. Gallas – Jupiter, Wisdom – head of ram, sceptre, owl
42. Mirres – Mercury, Science, Math – head of wolf, rope, staff
43. Bormal – Venus, Knowledge - elephant head, bat wings, dark blue body, hammer
44. Laras – Saturn , Travel, Hardship, Suffering - crows head, two crows circle head, scythe
45. Nareen – Darkness, Rebirth – two heads, one snake, one frog, axe
46. Tarasural – Peace, Rest, Contemplation – blank face, golden body, holds lotus blossoms, butterfly
47. Mohlk – Birds, communication – green body with hawk’s head and feathered wings, mace
48. Yult –Strength, Loyalty – ape in golden armor, hammer, rides giant lion
Chosen: Worlu – Purification, winter
Characters get the language of their playable group and one other language of their choice, and then one roll on the table for every point of their INT bonus. If a duplicate is rolled, roll on Special Table 1 instead
Emberi, Saan, Garudin, Vodnik
Bhakashal Languages - (3d12)* Special Table 1 - (d12)
G. Choose Equipment and Clothing
Backpack, 50’ rope, (3) iron spikes, flint and steel, (3) torches, waterskin, iron rations, blanket, (3) candles, (3) flasks of oil, lantern, small sack - 250 gp encumbrance, 20gp cost
As Illustration
H. Pick Armor and Weapons and Assign Attack Bonuses
Bhakashal Armor
Chain Mail + sheild - AC: 3, Weight 300gp, cost 100gp, Initiative Penalty - 1
Note that the PC can have the shield absorb the full damage from any two attacks before being destroyed
Attack bonusL +1 to hit for every 2 levels of experience for martial characters, e.g. +1 at 1st, 3rd, 5th, so +2 base
Initial number of weapons determined by class.
Slayer - 3 weapons / -2 non proficiency penalty / 1weapon /3 levels
So three weapons.
Forfeiting a weapon proficiency slot allows a +1/+1 bonus with an existing weapon, she will take this on the katana
Weapons
Katana [+4/+3], 1-10/1-12, WS:3*, WvrsAC: -2M/-1L/+3N, Criticals: Remain/Stab - weight 60gp, cost 20gp
Crossbow [+2/+2], 2-5/2-5, WS:5*,ROF: 1, Range: 6/12/18, WvrsAC: -1M/+2L/+3N, Critical: Remain - 20gp weight, 12gp cost - 20 quarrels - 1 gp cost 20gp weight
*Note that the PC has a 1 point initiative penalty for her armor, so these weapon speeds are adjusted to include the penalty
I. Assign Wealth
All PCs start with 50 gp, a 50 gp gem and 50 gp piece of jewelry, plus 10gp per ability score bonus point in whatever form they want. For PCs and NPCs above 1st level, add [100 gp + 100 gp gem + 100 gp jewelry]/level plus 50gp per ability score “+” to wealth. So:
160gp, 50gp gem, 50gp jewelry, 200gp, 200gp gem, 200gp jewelry, 550gp
Deduct cost of equipment, armor and weapons - 20 - 100 - 20 - 12 - 1 = 153gp, so new total:
250gp ruby, 250 gp ruby ring, 500gp diamond, 200gp emerald, 50gp
J. Calculate Encumbrance
Weapon Weights are found in the weapon listings. - 60 + 20 + 20 = 100gp
Armor Weights are found on the Armor Table - 300
Equipment weight is precalculated for equipment packs, otherwise consult the Equipment Weights table - 250
Deduct 50gp per point of CON and STR bonus - 200
Total all weight and consult the Weight/Movement table - 450gp, so 50gp can be added before slowing
Weight/Movement Table
K. Assign Spells/Class Abilities
1. Chosen Foe - Slayers have a chosen kind of enemy, general and specific. The specific foe in this case is demons, the general foe is infernal/extradimensional creatures (e.g. ghosts, devils, shadows, ebon tigers)
2. Damage Bonus: A slayer gains +1 to hit and +1 to damage for every level of experience against their specific foe, and +1 to hit and + 1 to damage every 3 levels against their general foes, so +3/+3 against specific, +1/+1 against general
3 - Slaying: When attacking creatures of the target type, the slayer makes regular to-hit and damage rolls. However, on successful attacks, if the slayer exceeds their natural “to hit” by 5 they have the option to try for a slay, an instant kill, the odds of success are 50% + 10% X (slayer level- target level/HD) , they do half regular damage. Opponents of more HD than the slayer’s level get a saving throw versus death.
4 - Surprise: the Slayer has a 3 in 6 chance to surprise others and only a 1 in 6 chance of being surprised.
5 - Tracking: Slayers track like PHB rangers, in wilderness, underground or urban environments, same odds.
6 - Disguise: Slayers get the disguise and spying abilities of the assassin
7 - Languages: If the Slayer gets any extra languages because of high intelligence, one of those languages is that of the target creature; so we will swap out Vodnik for Demon.
L. Assign Personality Traits (Optional)
Up to four, rolled on DMG tables. Note that players should always get to:
Refuse or re-roll a personality trait
Interpret a personality trait
Aloof, hard-hearted and brave
M. Customize Playable Group Lore (Optional)
None
N. Name
Liath Mossun
O. Magic Items
Permanent - ⅓ levels of experience
Temporary - ½ levels of experience
Rolled:
+1 Sword of Confusion
Potion of Protective Circle
Potion of ESP
Bhakashal Magic Items
Sword of Confusion
A sword of confusion is a +1 sword, twice per day the wielder may activate a special power. When the wielder is in a melee with multiple opponents, the sword can force any attackers in that melee to randomly target their foes for one attack round, e.g. if the wielder activates the power while being faced by 6 bandits in battle, each bandit who targeted the thief would have to roll a d6 to see who was the recipient of their attack (a “to hit” roll is still required). Conventionally, the high roll is the wielder, any other roll is one of the intervening enemies. So in our case, a roll of 6 would direct the attack at the wielder (“to hit” is still required).
Potion of Protective Circle
Consuming this potion is equivalent to casting a protective circle spell, as follows:
The imbiber is surrounded by an unseen barrier at 1’ distance, this barrier has several effects:
All attacks against the imbiber are at -2
All saving throws by the imbiber are at +2
The circle protects the imbiber from bodily contact from creatures of an enchanted or conjured nature such as aerial servants, demons, devils, djinn, efreet, elementals, imps, invisible stalkers, summoned animals, etc.
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