Wednesday, January 26, 2022

Building Bhakashal - Character Creation - PCs


Art by JK Roots at Deviantart https://www.deviantart.com/jkroots/art/Jungle-Passage-888288458

Today’s entry into the January Character Creation challenge is another completely randomized PC. This time I rolled up a Urdyll Spartan, the Urdyll are a unique playable group of sentient humanoid plants, and the Spartan is a martial PC, so the splinters will be flying.


Game on!


Process

A. Choose a character class

B. Choose a Playable Group and Faction 

C. Generate Stats

D. Calculate Saving Throw Bonuses and HP

E. Add Skills and Playable Group Abilities

F. Choose Deity and Languages

G. Choose Equipment and Clothing 

H. Pick Armor and Weapons and Assign Attack Bonuses

I. Calculate Wealth

J. Calculate Encumbrance

K. Assign Spells/Class Abilities

M. Assign Personality Traits (optional)

N. Customize Playable Group Lore (optional)

O. Name Character

P. Assign magic items (for creating NPCs and PCs above level 1)



A. Choose Class and Faction (d100)

1-6: Beastial (druid)

7-10: Cavaral (monk/magic-user - all/only evocation magic)

11-14: Chimerist (all/only alteration magic)

15-18: Conjuror (all/only conjuration magic)

19-20: Gyre (Generic magic)

21-26: Jinx (spider/druid - all/only plant magic)

27-28: Justiciar (paladin) 

29-36: Mercenary (fighter)

37-40: Myrmidon (fighter/magic-user - potions only)  

41-44: Necromancer (all only necromantic/abjuration magic)

45-50: Phantasmist (Illusionist)

51-58: Seer (cleric - all regular cleric spells and all divination magic) 

59-64: Slayer (ranger/assassin) 

65-70: Spartan (monk)

71-72: Spellbinder (druid/magic-user - all/only elemental and animal spells)

73-80: Spider (spider) 

81-86: Thaumaturge (spider/magic-user - scroll spells only) 

87-88: Theurgist (fighter/illusionist - all/only enchantment and illusion spells)

89-92: Vox (bard - all sound spells and sound based versions of other spells)

93-100: Warlock (magic-user)


Rolled - 66 - Spartan


Faction- Red Sun Monastery [LG]


B. Choose Playable Group  (3d12)

3-4. Chitin (insect people) 

5-7. Garudin (bird people) 

8-9. Emberi (primate people) 

10-12. Jugyi (turtle people) 

13. Kutya (dog people) 

14-17. Malu (fish people) 

18. Rakasta (cat people) 

19-26. Saan (lizard people) 

27-30. Togmu (frog people) 

31. Urdyll (plant people) 

32-33. Vodnik (castor people) 

34-36. Yalan (snake people) 


Rolled: 31 - Urdyll


C. Generate Stats

  1. For each stat roll 3d6 

5 4 2 /3 3 4 /1 3 6/ 3 4 2/3 5 5/ 3 4 5

S 11 / I 10 / W 10 / D 9 / C 13 / C 12


  1. Apply stat minimums

STR 15 WIS 15 DEX 15 CON 11

S 15 / I 10 / W 15 / D 15 / C 13 / C 12


  1. Switch any two stats (you cannot produce a result less than a minimum)

No switch


  1. Apply playable group bonuses

+1 WIS +1 CON

S 15 / I 10 / W 16 / D 15 / C 14 / C 12


  1. Apply Ability Modifiers

S - 15 [+2] 

I - 10 [+1]
W - 16 [+3]
D - 15 [+2]
C - 14 [+2] 
C - 12 [+1]/+5%


D. Calculate Saving Throw Bonuses and HP

All classes get a +1 bonus per level of experience 


Paralyzation STR and CON [+5]

Poison CON and DEX [+5]

Death Magic WIS and CON [+6]

Petrification CON and CHR [+4]

Polymorph WIS and CHR [+5]

Breath Weapon DEX and INT [+4]

Spell WIS and INT [+5]


Hit Points 

Class based, roll or take the average (1/2 HD) - roll d8 and get 4 hp


Bhakashal - Hit Points

Table 1 - Hit Point Progression by Class

Class-Type

HD

0-level NPCs/monsters - do not gain further HP beyond start

d6

A. Beastial/Cavaral/Chimerist/Conjuror/Gyre/Jinx/Myrmidon/

Necromancer/Phantasmist/Seer/Spellbinder/Spider/Thaumaturge/

Theurgist/Vox/Warlock

d6

B. Justiciar/Mercenary/Spartan/Slayer

d8

C. Monster

d8


E.  Add Skills and Playable Group Abilities

  1. PCs get a skill(s) related to their playable group

Rolled: Blacksmith


  1. All PCs then get a roll on the Bhakashal Skill table once for every point of INT bonus. Duplicate rolls get a +1 bonus with the existing skill

Rolled: Brewer

 

  1. Playable groups also have abilities

A Urdyll can breathe underwater, and can heal naturally at 1 HP per day and if they are in a forested area or area with rich soil (e.g. a marsh, a farmer’s field) and they can connect to it they can triple their rate of natural healing while in that spot. A Urdyll can root to the spot temporarily, requiring a full round to disconnect. While rooted the Urdyll will have +2 on all saves, and can only be surprised on a 1 in 6.


Bhakashal Skills

01-02: Alchemist

24-26: Chef

49-51: Herdsman

74-75: Scribe

03-05: Animal handler

27-28: Cobbler

52-54: Hunter

76-77: Shipwright

06-07: Artist

29-31: Farmer

55-56: Jeweler

78-79: Stoneworker

08-09: Armorer

32-34: Fisherman

57-58: Juggler/Entertainer

80-82: Tailor

10-11: Astrologer

35-37: Forester

59-61: Leatherworker

83-84: Teamster

12-13: Astronomer

38-39: Gambler

62-63: Miner

85-86: Tinkerer

14-16: Blacksmith

40-41: Gemologist

64-65: Musician

87-88: Trader

17-18: Bowyer/Fletcher

42-43: Glassworker

66-68: Navigator

89-91: Trapper 

19-20: Brewer

44-45: Heraldry

69-70: Painter

92-95: Roll an additional skill

21-23: Carpenter

46-48: Herbalist

71-73: Sailor

96 -100: Skill of your choice


F. Choose Deity and Languages

Gods of Bhakashal (4d12)

4. Kurlog – Luck, Overcoming Challenges - dog head

5. Teernak – Creation, Preservation, Destruction - 3-headed, staff, flowers (lilly), dragonfly

6. Murla  – Creation, Life, Water (Rivers) - fish head, mace

7. Shayamal – Justice, Community, Charity – Ruby red body, head of bull, rod

8. Evok – Death, destruction, Transformation, Regeneration, Magic - snake head (cobra), hammer

9. Bemmarg – Family, Food, Marriage - four arms, goat

10. Torphal – Death, Animals, Storms, Disease – antelope head, spear

11. Aeskaros – Anger, Vengeance, Fear – 4 arms, head of lion, sword

12. Rakken – Dance, Creation, Destruction – 4 arms, grey body, red feathers on back, staff, red hawk

13. Golan – Knowledge, Magic, Technology – two faces (front/back), wings of bat, twin scimitars, tree

14. Rjam – Courage, Skill in Combat - tiger head, bow and arrows, vines

15. Xoam – Wealth, Happiness, Luck, Healing – gold body, floating lotus flower throne, boar

16. Maegela – Beauty, Loyalty –  green skin, wings of black feathers, two-handed sword, raven

17. Poniar  – Plants, Earth, Spring, Growth - skin of bark, club, tree

18. Jannak  – Time – skull for head, crown of blood, 4 arms, 4 falchions, rides giant lizard

19. Sithasial – Ocean, Water – head of squid with tentacles, daggers, barracuda

20. Dynas – Strength, Fortitude - head of turtle, club

21. Olapp – Fertility, Growth, Healing - giant, spear, boar 

22. Nesig  – Revenge, Loyalty, Duty - six arms, head of dragon, swords

23. Usam  – Cunning, Deceit, Thieves – silver body, holds lotus and knife, fox

24. Palashurem  – Loyalty, Duty, Honor – half red, half black, battle axe, tiger

25. Tobomar – Bravery, Fighters – green body, holding bow, crow on shoulder, crows

26. Bhamal  – Beauty, Music – orange body, black armor, battle axe, rides giant peacock

27. Haeka – Peace, Contemplation – body of smoke, one eye sun, one moon, snakes

28. Yaal – Death, Cleansing, Rebirth, Righteousness – body of water, trident, rides blue horse

29. Iospha  – Fire – black with red striations,  4 armed, on boar with four flaming axes 

30. Cekala  - Storms, Lightning, Battle – rides on elephant with lightning bolt in hand

31. Uvir – Air, Wind - head of deer, legs of deer, spear, falcon 

32. Mubere – Thieves, Wealth, Excess - head of cat, sword, cats

33. Vekka  – Water (Lake ) – four arms and four legs, two heads, spear, water snake

34. Eddea – Love, Desire – standing on turtle, javelin 

35. Jekrat  – War, Soldiers – 2 faces, back blindfolded, front wears lion mask, sword and axe, lions

36. Worlu  – Purification, winter – green skin, holding bowl and flame, rides elephant

37. Omagh– Death – dark blue skin, black armor, sword and shield, rides golden tiger, mace

38. Qonru – Sun , life, birth, creation – red skin, four arms, sword of fire, rides flaming eagle

39. Iallus – Moon, Light, Creativity - silver body, head of stag, spear

40. Keskittall – Mars, Violence, War - black skin, head of boar, mace and axe 

41. Gallas – Jupiter, Wisdom – head of ram, sceptre, owl

42. Mirres – Mercury, Science, Math – head of wolf, rope, staff

43. Bormal – Venus, Knowledge - elephant head, bat wings, dark blue body, hammer

44. Laras – Saturn , Travel, Hardship, Suffering - crows head, two crows circle head, scythe

45. Nareen  – Darkness, Rebirth – two heads, one snake, one frog, axe

46. Tarasural – Peace, Rest, Contemplation – blank face, golden body, holds lotus blossoms, butterfly

47. Mohlk  – Birds, communication – green body with hawk’s head and feathered wings, mace

48. Yult  –Strength, Loyalty – ape in golden armor, hammer, rides giant lion


Rolled: 21 - Olapp – Fertility, Growth, Healing


Characters get the language of their playable group and one other language of their choice, and then one roll on the table for every point of their INT bonus. If a duplicate is rolled, roll on Special Table 1 instead

Urdyll, Saan


Rolled: 28 - Togmu


Bhakashal Languages - (3d12)* Special Table 1 - (d12)

3-4. Chitin (insect people) 2

5-7. Garudin (bird people) 3

8-9. Humans (primate people) 2

10-12. Jugyi (turtle people) 3

13. Kutya (dog people) 1

14-17. Malu (fish people) 4 

18. Rakasta (cat people) 1

19-26. Saan (lizard people) 8

27-30. Togmu (frog people) 4

31. Urdyll (plant people) 1

32-33. Vodnik (castor people) 2

34-36. Yalan (snake people) 3

  1. Dragon, Black

  2. Dragon, Marsh

  3. Giant, Marsh

  4. Giant, Stone 

  5. Jackalwere

  6. Kobold

  7. Merpeople 

  8. Naga

  9. Ogre

  10. Sahuagin

  11. Wemic

  12. Roll on Special Table 2


G. Choose Equipment and Clothing 

Backpack, 50’ rope, (3) iron spikes, flint and steel, (3) torches, waterskin, iron rations, blanket - 200 gp encumbrance, 10 gp cost


Custom shirt and kilt, green and gold striped pattern, silver earrings


H. Pick Armor and Weapons and Assign Attack Bonuses

No Armor,  AC: 9 (spartan) 7 (DEX)


Attack bonus for a 1st level PC is +1 to hit


Spartan gets 3 proficiency slots, roll randomly for weapons:


Rolled Tetsubo [+3/+2],1-8/1-8, WS:4, WvrsAC: +2M/+1L/-1N, Criticals: Bludgeon/Sweep - Weight 75 gp, cost 2gp


Rolled: (2) Hand Axes [+3/+2], 1-6/1-4, WS: 2, WvrsAC: -2M/+1N, Criticals: Dual Wield/Remain - 50 gp weight, 2gp cost


Rolled: Combat Chain [+3/+2], 2-5/1-4, WS: 3, WvrsAC: NONE, Criticals: Entangle  - weight 80 gp, cost 1 gp


Criticals

Tetsubo

Bludgeon - Weapon knocks opponent prone or back 10’

Sweep - weapon trips victim, fall prone and lose next attack, +4 to hit against them


Hand Axes

Dual Wield - On a critical hit the second weapon also strikes, otherwise it is assumed to be blocking (gives one point AC bonus)

Remain - Weapon stays imbedded in opponent, does minimum dice damage each round until removed


Combat Chain

Entangle - ChainAC3/HP8, weapon entangles target, 2 rounds to disentangle, additional critical hit against AC10 to maintain the entangle for additional rounds or to dismount, drag or pull over. 


I. Assign Wealth

  1. All PCs start with 50 gp, a 50 gp gem and 50 gp piece of jewelry, plus 10gp per ability score bonus point in whatever form they want, so 160gp, 50gp gem/ 50gp jewelry

  2. Deduct cost of equipment, armor and weapons - 145 gp, 50gp gem/ 50gp jewelry


J. Calculate Encumbrance

  1. Weapon Weights are found in the weapon listings. - 205gp

  2. Armor Weights are found on the Armor Table - none

  3. Equipment weight is precalculated for equipment packs, otherwise consult the Equipment Weights table - 200gp 

  4. Deduct 50gp per point of CON and STR bonus - 200gp

  5. Total all weight and consult the Weight/Movement table - 295 gp can be added before slowing


Weight/Movement Table

Weight Carried

Movement Rate Penalty


Less than 500 gp

None - movement normal for playable group


500 gp to 999 gp 

3” 


1000 gp to 1499 gp

6”


1500 gp +

9”



K. Assign Spells/Class Abilities

A. +3” to move - Move 15”

B. 3/2 open hand attacks per round at d6/2 damage - WvrsAC modifiers of +1L / +2N.

C. +1 to hit/2 levels bonus on open hand attacks 

Jump - jump 10’ forward or 10’ up, jump and land on opponent, making an open hand attack, damage is shifted up two levels (d6 instead)


L. Assign Personality Traits (Optional)

  • Up to four, rolled on DMG tables. Note that players should always get to:

  1. Refuse or re-roll a personality trait

  2. Interpret a personality trait

  • Generous, cautious, joyful


M. Customize Playable Group Lore (Optional)

  • Prefers small groups, sings conversation, values honor, 8’ tall, purple back and crown flowers


N. Name 

  • Brother Jothin 


Brother Jothin - 1st  level Urdyll Spartan Novice - Red Sun Monastery [LG]

MV: 15”/15” - AC: 7 - HP: 4

 

Ability Scores

S - 15 [+2] 

I - 10 [+1]
W - 16 [+3]
D - 15 [+2]
C - 14 [+2] 
C - 12 [+1]/+5%

Deity - Olapp – Fertility, Growth, Healing

Languages - Urdyll, Saan, Togmu

Appearance - 8’ tall, purple back and crown flowers

Skills/Abilities - Blacksmith, Brewer

- breathe underwater, heal naturally 2 HP per day, X3 in forest or field, root to spot: +2 on all saves, and only surprised on a 1 in 6.

- Jump - jump 10’ forward or 10’ up, jump and land on opponent, damage is shifted up two levels (d6 instead)

Saving Throws

Paralyzation [+5]

Poison [+5]

Death Magic [+6]

Petrification [+4]

Polymorph [+5]

Breath Weapon [+4]

Spell [+5]



Weapons - Class Attack Bonus: +1 - Open Hand: 3/2  att/rd

  1. Open Hand [+4/+2],d6/2, WS:1, WvrsAC: +1L / +2N

  2. Tetsubo [+3/+2],1-8/1-8, WS:4, WvrsAC: +2M/+1L/-1N, Criticals: Bludgeon/Sweep

  3. (2) Hand Axes [+3/+2], 1-6/1-4, WS: 2, WvrsAC: -2M/+1N, Criticals: Dual Wield/Remain

  4.  Combat Chain [+3/+2], 2-5/1-4, WS: 3, WvrsAC: NONE, Criticals: Entangle


Equipment: Backpack, 50’ rope, (3) iron spikes, flint and steel, (3) torches, waterskin, iron rations, blanket


Encumbrance: +295 gp

Wealth: 145 gp, 50gp gem/ 50gp jewelry

Clothing:  Custom shirt and kilt, green and gold striped pattern, silver earrings

Personality: Generous, cautious, joyful, prefers small groups, sings conversation, values honor


No comments:

Post a Comment

Building Bhakashal – Session Report – Intelligence Gathering My Friday game resumed this week. We took a long hiatus after last year becau...