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Showing posts from January, 2019
Described Damage


I use an obscure optional rule in 1e about described damage, essentially the DM has the option to tell the PC’s their HP or not, if you don’t, you are supposed to describe the damage instead.


The point of this is to add some “fuzziness” or uncertainty to the process, so the PC doesn’t know exactly how many HP they have, this mimics the fuzziness of real world combat, where you don’t always know how bad you are hurt. It also keeps combat more uncertain and thus less predictable and boring. It adds possible lingering damage options as well. But it also means the players can have a better idea how badly monsters are damaged, which helps them out.


There are two parts to the system, the first is the described damage, the second is location of hit rules that determine where the hit lands. The purpose of these is to help specify the effect if you are wounded badly. I like the idea of damage having game mechanical effects outside of strict HP loss. 1e eschews this kind of thing…