Building Bhakashal – High Level Play
My gaming groups are starting later this year, which gave me some time to review my campaign notes over the last few days. My Wednesday group started the year heading to a place on a map, the Forgotten City, just because it sounded cool, and there was lore suggesting it had great riches.The lore was
off, it had a gateway to hell, and moderate riches. After releasing a Pit
Fiend, and pissing off a very high-level warlock, they managed to flee and
catch up with their caravan. On their way back they had a bandit encounter that
was very chaotic, but they managed a stalemate and retreat and headed home to
Bhakashal.
They have all
accumulated enough experience to level, which will make some of them 7th
level, and some of them 8th. For reference, it has taken 4 years of
gaming, about 360 hours of table time for the highest-level PCs in the party to
get there. When you hit 9th level in Bhakashal you get to join the upper
echelons of your faction. Each faction has a ruling class, a group who,
by distinction of raising through the ranks, are now those who direct the faction.
So, some time near the end of this gaming year, assuming they survive, they
will be in a position to become part of the ruling class of Bhakashal, and will
no longer have a patron directing them.
However, you don’t just automatically become a
Lord upon hitting 9th level.
You have to
do one of two things:
a) defeat a
sitting Lord in combat in the arena
b) perform a
service for the House that significantly impacts their status/repute
A Lord can
refuse a challenge if desired, unless they have dishonored their station or the
challenger. So that route is risky as the party doesn’t have any “dirt” on
anyone. Over the next gaming year, they could look for some and challenge
someone directly.
Option B
would involve something BIG. Something that would significantly impact the
status of their House. They are of course welcome to come up with a task that
would meet the requirements. My Friday group did this last year, as they were
older than my Wednesday group and had party members that hit 8th
level halfway though the year. They came up with the idea of establishing trade
relations with factions in the underworld in order to get access to the unusual
monsters and plants of the underworld. Establishing an outpost and trade
relations for their Noble House would be a big deal.
However, it can
be hard for players to come up with, “something big”. As much as the players
are involved in faction play, and familiar with their patron’s interests,
coming up with a significant goal to gain prestige amongst the upper echelons
of Bhakashal House nobility isn’t. So, I’m going to give them some ideas. In
each case the idea will be one that they learned through a contact or ally they
have made over the last 4 years of play.
It’s time to
cash in on the many relationships they have built
Option 1 involves the Brass Blade Spider’s Guild, it currently has 2 branches, one located in the Ward of House Quannar, the party’s House, the other branch works out of the Raosk. The Lords of House Quannar have sway over the city branch.
But the Raosk
branch is out of their sphere of influence. So, task one would be for the party
to either assassinate their Guildmaster or determine how to bring them to heel.
This would bring all of the guild into Quannar’s orbit. That’s the kind of “big
move” that would be worthy of a Lordship, as it would fundamentally shift the
relationship between factions. It would involve infiltration and spying,
gathering power.
Option 2, over the last year there have been
several prominent attacks by demons in the city. Demons, even powerful ones,
rarely enter Bhakashal, there are so many wards, warlocks and high level
priests around. So, someone in the city has likely been summoning them, or
there is some sort of rift that lets them through. If the party can stop this
it would be a major achievement, as demons are quite powerful, defeating several
of them would be notable.
It would also
put all of the Noble Houses in their debt, as the demons have attacked and
killed several powerful Lords and Warlocks in the city before they were
themselves destroyed. In addition, it is believed that some of the demons are
polymorphed and hidden amongst the population.
Option 3 involves the Bhakashal Blossom, a
huge plant that has roots throughout the city that connect to the healing pools
that are accessible only to the most powerful in the Bhakashal factions. The
PCs would hear that there are one or more pools that have not been discovered,
and their task would be to find those pools and either secure them or bargain
with the faction who control the territory where they are found.
The pools are
extremely important, discovering new pools and securing/controlling them would
be an achievement of the highest order. It will also be very challenging as it
will involve negotiating with other Houses if they are found outside of the territory
of the party’s House.
These three
options were created by raiding the Bhakashal City Rumors Table. The
table has 50 rumors about the city, the ref gets to decide which, if any, are
true. Most of them have a conspiracy flavor, so they make excellent fodder for
the sort of bold, game changing action that would be worthy of soon-to-be
Bhakashal Lords who want to impress their House to gain stature and standing.
This year
they will need to step it up and do some game-changing things in order to earn
their spot amongst the Bhakashal elite.
It going to be
epic.
Also, it is important
to note that I haven’t had a chance to play test this part of the game much yet,
two of my groups are approaching the goal, but none have made it.
One of the
key differences between Bhakashal and other indie games is that it has been
extensively playtested, over the last five years we have put in 1000+ table
hours of playtesting. This high level piece is one of the few that hasn’t had
the opportunity. Playtesting ensures that the systems work, work well, and the
system is integrated.
Onwards and
upwards!
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