Building Bhakashal – Session Report – Domain Play
We had our first session for one of my after-school groups this Saturday, we are shifting to biweekly 3 hour weekend sessions rather than weekly 1-1/2 hour after school sessions for this year, as after school activities are increasing, as well as homework!
We took a 2-month summer break, when we finished they had
just arrived back in the city after a fierce fight with a bandit crew. They had
traveled across the game world to the Forgotten City, and they were heavy-laden
with 8 months of adventuring loot. I have to hand it to them, they hired extra
pack animals and traveled with a caravan to ensure they brought all their loot
home, it was a major pain in the ass, an extra cost, and it slowed them down
considerably. But they were rich!
After a recap of the previous game year, mainly reminding everyone
of tasks finished, tasks unfinished, commitments met and not met, allies and enemies
created. This was essentially a bookkeeping session, but my group loves those.
First we dealt with leveling up ¾ of the party (two PCs didn’t level, the rest
did). One side benefit to this (differential XP requirements by class) is those
classes that level more often get rewarded. When you run different classes
leveling at different rates, this becomes another way to differentiate the
classes. People complain about thieves in 1e for example being “underpowered”,
but they level up fastest in AD&D and so improve more regularly.
We had one of the party warlocks level, and they rolled for
their Patron spell, in this case they rolled a homebrew spell and were pretty
stoked about it. It allows you to “borrow” power from a monster if they fail
their save.
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Inarrak’s Ingenious Appropriation (Alteration) - Level: 6,
Casting Time: 6 segments, Range: 1”, per level, Duration: Special, Area of
Effect: Special, Components: V,S,M, Saving Throw:Neg.
Inarrak’s Ingenious Appropriation allows the Warlock to temporarily “appropriate” a power from a monster who fails their saving throw. This could be, for example, the breath weapon of a dragon or the gaze of a basilisk. While appropriated, the monster does not have that power. The Warlock can in principle appropriate any power, multiple attacks, etc. Powers can be used 1 time for every three levels of the caster and must be used within an hour of casting the spell. The Warlock may not appropriate a power from a creature that has more HD than she has levels. The material component of this spell is a small mirror and a gold piece.
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Warlocks in Bhakashal are free casters, once they memorize a
spell they can cast it up to their maximum number of times per day (level and
INT based), but they have failure odds for all castings, and the odds of HARMFUL
failure are 5% per level of spell.
Ouch.
Now almost everyone in the party was 8th level.
This means that they are on the cusp of conversion into Bhakashal nobility. At
9th level PCs who have completed an important task for their faction
are considered to become part of that factions upper echelons
The party had two 8th level members before everyone
leveled up at the start of our current sessions, they will likely hit 9th
by mid year and be eligible for noble status. We are transitioning into what
would traditionally be called “domain play”. I consider all levels of play in Bhakashal to
be “domain play”, as you work for a faction
from 1st level, and are thus tied to bigger things from the
beginning.
But I digress.
They decided that it was time to figure out what to do as
their “big task” to impress the existing Bhakashal nobility to let them in when
they did reach requisite level. Up until this point they have been following
the direction of their patron. They had a sense of what was important to him,
but they did not have a sense of what was important TO THE FACTION beyond him.
And the point is that they need to do something big so the faction will want to
add them to the existing nobility.
They had two ideas, first was to find a powerful monster
that was threatening their House and slay it. The second was to pair up with
Craight the Swift, the caravan master of the caravan they had traveled with for
the last game year, and find some distant place to open trade with, either in
mundane resources that are rare in Bhakashal, or in magical resources, e.g.
rare components used in spell and item creation. This second option was what my
Friday game from last year decided to do when they had a few players hit 8th
level. They are currently in the underworld trying to build a trade network
around exotic monsters. Slaying a fearsome monster is good, figuring out a way
to harvest materials from a monster in perpetuity is even better. For example,
in Bhakashal several of the marshland villages raise giant slugs and use their
acid for various things, from weapons to spell components to alcohol. If the
party could corner that trade or get an advantage for their house in that
trade, it would be a big deal.
They spent some time talking and decided to ask their
patron, Quin Faal the Iolite, for suggestions, he’s obviously more plugged in
than them. Over the last four years of this campaign they have gotten to know
him pretty well, and on the whole they have been successful at the tasks he has
put them to. So, how does the Patron respond? I roll for that. Encounter
reaction roll (with mods) was very positive. I decided that Quin Faal was ready
to make some big moves of his own, and having any member of the party as House
nobility would give him another ally. So, he gave them 3 options, tasks that
would both work in his favor, but also give the party a big reputation boost.
The first was related to the Bhakashal Blossom, this
gigantic plant has roots all over the city that lead to healing pools, the
temples and the Noble Houses control them, but there are rumors of another that
has not been found. The healing pools are a big deal for two reasons, one, they
heal ANYTHING, you could bring back a finger and get back the person. Second, regular
healing drains the Seer (Priest) who does that healing temporarily, the pools do
not. Odds are the pool will be on another House’s territory, so if that’s a House
they want to forge an alliance with (which can be rolled for), or one they are opposed
to, no matter what there are lots of possibilities!
The second task related to demons that have been appearing
with increasing frequency and targeting powerful people in various Noble
Houses. Demons in the city used to be rare, with so many high level warlocks
and seers around, why bother? Find out why and stop the demons. That would be very
dangerous, between magic resistance and psionics, demons are deadly, and defeating
them and rooting out the source of their summoning would bring major Honor to
them and any House that would take them.
The third related to the Spiders (Thieves) guild, in
Bhakashal the Guild is split into two, the city branch and the Raosk branch.
They have an uneasy truce, but the city branch is run on the sly by a Lord of
House Quannar, the PC’s house. When Quin Faal told them this, they became privy
to “nobility” level information, the identity of the “Black Arachne”, the
guildmaster of the Brass Blade Spider’s Guild, is pretty secret. Now they know,
Quin Faal was trusting them with key information. House Quannar has influence
over one branch of the Guild, but not the other
Task three was to either slay the Guildmaster of the Raosk
guild or take him out of play so that either one of them or a House Quannar
Lord could take over, making their house dominant over both branches of the
Guild.
That would be a boss move.
We took a break at that point from the RP with Quin Faal and
while they thought about the options, we took some game time to take care of
some bookkeeping. They had to cover expenses. They had been gone for months, so
they had to pay their retainers (the ones who protect their property in the
city). They also had to pay tribute to their patron, pay their taxes on their property
in the city, make their donations to the various temples, make their donations
to their factions, and grease the palms of a number of regular allies. Some
also had to replenish supplies, henchmen and mounts.
Then they had to convert their mountains of coin into gems
and jewelry. We roll for each PC to see if they get a better, worse or fair
exchange when they buy gems and jewelry, various PC skills figure into these
rolls.
One of the PCs wanted to RP a brief encounter with a mid
level brawler who had bested him in a fight in the Raosk before they left on
their big trip to the Forgotten City. He found the guy after some searching
around a brief trip to the temple of Aeskaros, Bhakashal god of Vengeance (Aeskaros
appears as a fiery red humanoid with four arms and the head of an ape, carrying
a pair of two-handed swords), where he left a very large donation, the Seers
pointed him to his prey. They had a fight in the Raosk, essentially on the street,
there was lots of informal betting, and this time the PC won the day.
They loved that.
Then one of the PCs decided to take downtime to make a magic
item, they had found a scroll with Enchant an Item and took the chance to try
and memorize it. That was successful, and he had access to the library and the
laboratory at House Quannar, so he decided to start with enchanting three shuriken
to be +1 and return on throwing. Bhakashal has a process for that, so we rolled
and spent a lot of gold (just getting the shuriken made is expensive as they
have to be the very best quality materials, made by a skilled artisan) and he
got his shuriken.
But that, combined with level training and other
housekeeping activities, took up about two weeks of game time. By that time Quin
Faal had tasked another one of his groups with discovering the possible extra
healing pool.
So that was off the table.
They eventually decided on trying to take out the
Guildmaster of the Raosk Brass Blade Guild as their initiation task for status
as House nobility. I think the demons scared them off!
At that point they talked strategy, how to best identify the
Red Arachne? Eventually they settled on finding something of import to the
Raosk branch of the Guild, something that they wanted or wanted out of the way,
and dealing with it. That would hopefully get the Red Arachne’s attention, and
maybe help them to find out who they are. We broke at that point with the
players busily hatching schemes and seeing if any of their new, recently
leveled abilities would be helpful.
I should add that generating high level tasks like this is
something else that Bhakashal does if the referee desires. There is a rumor table
for the setting that has high level stuff like this that is up to the referee
to decide on as true or false. So it could just be a rumor, or it could be the basis
of something bigger. Add to this any rivalries from the PCs past that impact
the House, or any tasks they have completed that hinted at bigger things going
on. There are tons of sources of inspiration for this level of play in
Bhakashal.
For those who are curious (these figures are rounded, I wasn’t
watching the clock the entire time):
Time for Tasks: 7 - member party [OoC means “out
of character”, IC means “in character or played out at the table as the PCs)
1. (OoC) Recap of big developments of previous year,
enemies/allies made, achievements - 30 min
2. (OoC) Leveling up - 20 min
3. (OoC) Brainstorming "main task" - 20 min
4. (IC) Discussion with Quin Faal - 30 min
5. (OoC) Bookkeeping Tasks (money changing, expenses,
henchmen, etc.) - 20 min
6. (IC) PC fight with brawler - 20 min
7. (OoC) Magic Item creation - 10 min
8. (OoC) Brainstorming "main task" - 30 min
Total – 180 min, 3 hrs