Building Bhakashal - Session Report - Splitting the Party
My Saturday group met on the weekend, they have been trying to get to the Guild master of the Raosk branch of the Brass Blade Spider’s Guild (Thieves Guild). To get to him, they are trying to get to Maur Hoguelen, wealthy Bhakashal merchant who controls the mount trade. They made themselves known to Hoguelen’s organization, working up from the bottom, and had managed a meeting with one of Hoguelen’s agents, Golusk Haik after impressing him with their prowess fighting on the Raosk platform. They are going to be interviewed by Hoguelen at a party at his house in two days.
That’s where we left off last session.
If you want more detail, here are the last few session
reports.
Report 1 - https://dwelleroftheforbiddencity.blogspot.com/2024/09/building-bhakashal-session-report.html
Report 2 – https://dwelleroftheforbiddencity.blogspot.com/2024/10/building-bhakashal-session-report-my.html
Report 3 - https://dwelleroftheforbiddencity.blogspot.com/2024/11/building-bhakashal-session-report_24.html
This session was notable as it was split between the players, and a great example of how to handle this sort of thing. Everyone wanted to do different things, so I gave my, “split the party” speech:
“OK, since we are split, here is the deal, the people I’m
not on with at the time can be doing the following:
1- - Watching
2- - Reading any of the
game books
3- - Working on their
character (updating, whatever)
4- - No chatting, no
discussing the encounter with the players who are in it
5- - If you can’t do
that, leave the table and I’ll call you when we are done”
Technically, the PCs who ae not involved in the
“scene” shouldn’t know what happens, they can miss what happens at the table
without consequence. I first tried this by sending the players who were not
“on” to other rooms automatically, but some players disliked this very strongly.
Instead of doing this, we run the game with whomever is “on” for that encounter, the rest of
the people can stay and be quiet or leave, their choice. I find this works
really well for my groups.
We were off.
We went around the table, starting with the activities that
would take the least amount of time, by general agreement.
First Activity
First order of business was some bookkeeping, to give the
player of the Spider/Warlock his spell. It was researched and rolled for last
session, I took the draft and gave it a once over between sessions, and this is
what we landed on:
Rikan the Silent’s Scorpion
Sting (Alteration)
Level: 3, Casting Time: 3
segments, Range: 0, Duration: special, Area of Effect: 1 target per 3 levels,
Components: S,M, Saving Throw: Neg.
Rikan the Silent’s signature
spell allows the warlock to give a weapon the ability to paralyze a target with
a successful strike. The spell is active on the Warlock’s hand for 5 rounds, if
not discharged before that time it expires. Any weapon touched will have the
ability paralyze a target hit by that weapon, for a duration of the caster’s
level / 3 in rounds (e.g., a 3rd level caster could give a
sword the ability to paralyze a target it strikes for 1 round). At most one
weapon per 3 levels of experience of the caster may be so enchanted. Paralysis
effects are subject to a saving throw, with a penalty of -1 for every 3 levels
of experience of the caster. The material components for this spell are a
scorpion tail and iron dust, the caster holds the tail, dusts it with the iron,
closes their fist on the tail, closes their other hand on the fist, holds them
together for the duration of the casting time and then pulls them apart. The
palm of the hand that held the tail will be a shimmering silver until the spell
duration completes.
I’ll add that to the PDF version of the Bhakashal Spell Book
at one point and give credits to the player.
Probably a good point to mention that Bhakashal has spell
research rules.
Second Activity
The party warlock decided to obtain a sleep potion, if they
were going to capture Hoguelen at some point, they wanted him alive. To obtain
such a potion you can go to a Chimera House. In AD&D, if you taste a bit of
a potion you get a sense of what it is, so, for example, sip a potion of flying
and you might feel light, a potion of fire resistance and you get instantly
chilled, that sort of thing.
In Bhakashal, Chimera Houses brew potions, and give small
samples, mixed with drinks, that give that potion effect. Each House
specializes in a small number of potions. People come in, pick the potion type,
and get a small amount mixed in a local drink, and you get the “feeling” of the
potion effect. A sleep potion could be picked up at most of these places, as it
has medicinal and regular uses (for people who can’t sleep).
When the warlock goes to the Chimera House, the player shows
me on the map where they are going, I tell them how long it will take to get
there. If they are travelling there are odds of encounter per hour. If that
coincides with their visit to the Chimera House, then the encounter happens
there, otherwise it would happen wherever the PC was at the time.
In this case, there were no encounters.
There was something else about this part of the game that bears
mentioning.
When I was putting together Bhakashal I wrestled with the
fact that the city was VERY BIG, and in order to key all of the buildings in
the city it would make the setting HUGE. There are easily more than a thousand
buildings on the map. I looked at published examples of large cities like CSIO
and decided against that approach. In the end I decided to create an emergent
city, e.g., one where each ward in the city had a table with weighted entries
based on the prevalence of establishments in the ward.
So, at a glance, you can see how likely it is to find say a
blacksmith in any given ward. Alternately, the referee can roll for each building
as you explore the ward.
In this case, the PC did not know the location of the
Chimera House, so they decided to wander until they found one. For each
building they encountered, I rolled to see what the establishment was. As it
happens, they passed 5 buildings before they found a Chimera House. So nowfive
of the establishments around their residence are defined on the map.
I love this aspect of the system, as each group will make
their own “Bhakashal” as they adventure.
The warlock went to the place and purchased a single sleep
potion. I had him roll a 1 in 12 chance of noticing that he was being watched.
The Guildmaster they are trying to ingratiate themselves to knows who they are
already, they weren’t sufficiently cautious when asking around about him, so
after they appeared on the hunt and in the Raosk, he dispatched 3 of his guys
to follow them around. A 1 in 12 means that the party member notices the guy.
By splitting up the party ensured that only one of them was
on any one of the party groups at any given time.
They didn’t know this, but there you are.
Third Activity
The party Spider (thief) decided that, in addition to
infiltrating the Guild through Maur Hoguelen, it would be wise to contact the Spider’s
Guild separately, to see what information could be gathered. The PC Spider was
already a member of the city branch of the guild, but not the Raosk branch. So,
he decided to go to the Raosk and try and establish contact.
We rolled for an encounter on his way out of the city, and
one came up. When this happens you roll a d6 to determine when the encounter happens
in the 6-hour block (you roll for encounters 4x per day), in this case I rolled
a 1.
So I decided that the encounter would happen when the Spider
was on the dock heading towards the barge that crosses the river to the Raosk. I
rolled an encounter with 3 mercenaries. Given that they were on the dock, I
decided they were here to cause some trouble, looking for someone to fight.
However, Bhakashal Spiders all have an associated “turf”, an
area of the city they are familiar with. In that area they get certain bonuses,
Spiders
have a territory, part of a ward,
a whole ward, or part of any other constrained area like the Raosk, the
docks, etc. When in that area, they have a 5% chance per level of recognizing
any local they come across, they gain 2%/level on all Hide in Shadows rolls
due to familiarity with the area, and at any given time have a 1% + CHA bonus
per level chance of finding a safe
haven, e.g. a hiding spot under the control of one of their allies in the area. They get two
saving throws rather than one when attempting to push their fleeing/pursuit
speed while in their ward. |
So, the party spider was on his turf.
I rolled to see if he recognized the mercenaries, and he did!
REF – “Three Malu warriors start walking in your direction
as you approach the barge loading spot. You recognize them immediately, Kalak,
Ygo and Tonsir, three brothers who hire out to hunting parties and occasionally
fight in the arena, they are not associated with any Noble House, and have been
known to throw in with a second story job, once with you.”
I made an encounter reaction roll with mods for the fact
that the Spider knew them and had been on a job with them before, and it came
up positive. They traded some banter and moved on down the dock.
The Spider took the barge to the riverbank and paid a silver
piece to ride on a wagon to the Raosk as it was too hot to walk.
Once at the Raosk, the PC decided on the following course of
action, he would head to a busy platform and look for pickpockets, once he
found one, he would approach them about wanting to join the guild.
Not a bad plan.
However, this took time, I established the odds of him
spotting a pickpocket on a busy platform of 1 in 8, check per turn. After 6
failed checks, I rolled for an encounter, and it came up. I went to the Raosk
encounter table and rolled an encounter with… a Spider (thief).
I love it when that happens, he came to find a thief and a
thief found him! This particular thief was 4th level.
I had to interpret this roll and decided since he was
standing around and scoping out thieves that the thief in this encounter had “made”
him, e.g., had noticed what he was doing.
REF – A large Chitin in harness and kilt moves to your side,
he has 4 daggers in a bandolier and a gladius on each hip. He points to 3 guards
standing at different places in the crowd. “They are all off duty, all from
different Houses, but pickpockets won’t try anything in front of them, if they
are caught then those guards know who they are when they try things in the city.
If you want to find some lightfingers, go to the outer platforms, still busy,
but fewer soldiers.”
That threw the PC off a bit, but he recovered fast.
PC – “I’m looking for work”
Chitin Spider – “What makes you think you would be any use”
PC – “I’m a good communicator”
Chitin Spider – “How many languages do you speak?”
PC – Takes out a pinch of soot and a pinch of salt, rubbing
them between his fingers then wiping them on his lips, speaking the words, “A szavaid víz”. He then spoke to
the Spider, “All of them”
The Spider laughed, “Ahhh, I see, well, we could always use
a spider with a bit of arcane, come back here tonight after sunset and we will
see if there is a place for you.”
I had the PC roll a 1 in12 chance he might spot the mercenary
that has been tailing them, but it did not come up.
Fourth Activity
The party Spartan (monk) and Mercenary (fighter) were to go
to Maur Hoguelen’s party to interview for jobs as personal bodyguards. They had
demonstrated their prowess on the Raosk platforms, Hoguelen was specifically
looking for bodyguards who could engage in unarmed combat as he sometimes had
to be in places where weapons were forbidden.
They showed up to the merchant’s house, located in the ward
of House Omander, he had an opulent mansion which sat at the confluence of two
canals, prime real estate. They were stopped by the guards at the entrance, but
their names were on the list and they were let in.
The party was on when they arrived, the room was filled with
Bhakashal Lords and Warlocks, Seers from the Temples, House champions (well-known
warriors from various Houses who had been successful in the arena), merchants,
prominent guild representatives, and many others.
There were professional dancers moving through the crowd,
doing acrobatics and dance, there was a band of drummers and flutists playing
in the corner, and there were jugglers and bubble artists working the crowd.
The party fighter struck up a conversation with a random
partygoer, in this case a Beastial (Bhakashal druid, often referred to by the locals
as a “cultist”). Things were going well until he mentioned that he was a hunter
who captured wild beasts to be used as mounts. That ended the conversation right
there!
The party Spartan joined a conversation with Waja Thorm, a
Champion of House Himmenghost. He was discussing which weapons made for the
best decapitators, and the Spartan, who favored the bardiche, discussed the
comparative merits of the bastard sword. That conversation went well.
Then, their contact, Golusk Haik, showed up. After some niceties
Haik took them to meet Maur Hoguelen. The
Malu merchant was flanked by a pair of bury ogres (ogres are common bodyguards
in Bhakashal), and standing to his immediate left was a Kutya (dog-person)
dressed in a kilt and carrying a sword and a wand.
They figured, correctly, that he was a warlock.
I played Hoguelen as a smooth talking, confident leader.
Hoguelen – “Golusk tells me that the two of you are
formidable hand to hand fighters, I’m looking for such warriors for my bodyguards,
we will go to places where weapons and spells are not allowed on occasion.”
PC Spartan – “We hold our own”
He then asked the PCs what House they worked for, “so I know
if there will be any conflicts”. The Spartan told him directly that he worked
for House Quannar. They were neither aligned with nor against Hoguelen’s House,
so that wasn’t a problem. Hoguelen is a merchant, he is not part of House
nobility, but his mansion is in the ward of House Omander, and as a powerful person
he would be connected to powerful people in that House.
Hoguelen – “So you are moonlighting then, picking up some extra
work? I’m not going to get in trouble hiring you, am I?” Hoguelen smiled widely,
his tongue darting in and out.
The Spartan laughed and said no.
Hoguelen to Fighter – “And you?”
Fighter – “I’m unaffiliated”
Hoguelen smiled and replied, “Excellent then. Now, the both of
you will need to submit to a brief spell to ensure that there are no surprises.”
The Spartan nodded in assent, but the fighter…
Fighter – “No spells”
Hoguelen pulled back his head and his gills shook, a clear
sign of surprise.
Hoguelen – “If you are going to work for me, ‘no’ isn’t an
option.”
Fighter – “No spells”
I rolled an encounter reaction at this point, and it came up
mildly positive. I decided that Hoguelen admired his moxy, but he wasn’t an
idiot, so…
Hoguelen – “You seem determined, I admire that, come with
me.”
Hoguelen and his entourage, along with 2 guards, escorted
the two PCs to a back garden area, behind which was a small fighting pit,
unseen from the street. Tied up at the other side of the pit was a pair of leopards.
Hoguelen – “Seeing as you won’t agree to the spell, I need
to determine if you are here for the right reasons, survive a few rounds with
my two pets, and you can stay.”
The PCs looked at each other, and the fighter agreed. He
entered the pit, and one of the guards let the leopards loose.
Now, in Bhakashal, animals are very dangerous, as they get multiple
simultaneous attack routines, and low initiative modifiers. The two leopards sprung
forward and lunged at the fighter.
Fortunately for him, he rolled low for initiative. In
Bhakashal, Emberi (humans) get two pummelling attacks per round, 1-3 damage +
STR bonus for each. He rolled two criticals, and opted for double damage on
each. He did enough damage on these two attacks to reduce the leopard to 0 HP (I
roll HP at the table when the first strike lands, and leopards only have 3HD).
REF – “The leopards charge towards you, the first leaps
through the air, you duck and slam your fist full into the beast’s stomach,
winding it, your second punch smashes it’s head to the side, and it crashes to
the ground, unconscious.”
At this point the player was high-fiving the other player,
anticipating his easy win.
Then the second leopard landed.
Three attacks per round, I rolled well (the PC did not wear
armor to the party, so their AC wasn’t great) all three hit, and the last was a
critical. When the first two attacks hit, a leopard gets two additional back claw
raking attacks. Both of those hit as well. For the critical I normally roll,
but these animals were trained to kill, so I chose “extra attack”, and rolled
another critical, in this case I chose “double damage”.
REF – “Focused on the first leopard you were completely
unprepared for the second. It lands and savages you, claws cut into your
shoulders, two back claws rake your chest, wicked fangs bite into your arm
once, then twice, and finally a third time, tearing flesh like paper.”
That sobered him up fast.
Suddenly, this was a fight.
They went back and forth for 2 more rounds, and when all was
said and done the PC was down to 3 hp when the leopard was finally knocked down
to -1 hp (unconscious but not dead). Ho
Hoguelen had the beasts taken off to be treated and smiled.
Hoguelen – “You managed to survive my kittens, that’s
impressive.”
Hoguelen then turned to his Kutya warlock, Sin Hai the Rook,
and nodded, then looked at the PC Spartan.
Hoguelen – “It’s your turn”
The Kutya took out a copper coin, placed it on his forehead,
closed his eyes, then spoke the words “Egy réz a gondolataiért.” There was a long pause and the Kutya smiled
widely.
Spartans are
masters of the body and the mind, this gives them the ability to mask the mind
when needed. He rolled his odds and was successful.
Sin Hai – “I
can’t read him”.
I rolled an encounter reaction at this point, Hoguelen was
no fool, but having a bodyguard that could resist mental probes could prove
helpful at some point as well. The roll came up barely positive.
Hoguelen – “You two are proving to be a mystery. I will
speak with my contacts in House Quannar, and do some digging to determine if you
are acceptable. For now, you are bleeding out over my fighting pit, and will
disturb my guests, one of the guards will escort you two out, and Golusk will
be in touch.”
We ended there.
Observations
Switching back and forth doesn’t always work, but it worked
well here. The key, IMO, is to be clear about what non-participating players
are to be doing when split party play occurs, and to stay focused with each
group. Most of the players stuck around to see what happened with the other players
in this case, only one of them decided to leave and do something else until
their turn came up.
I know a lot of people dislike splitting the party, but to
be honest D&D is a group game most of the time, breaking this up on occasion
to run individual or small group encounters is a nice change of pace, and its’
interesting to see what the other players do when they are not “on”. It’s also
interesting as during regular play, all the players can make suggestions to
other players about what to do in particular cases. In split party play, the players
who aren’t “on” can’t discuss or advise the other players on their actions, and
this can create new opportunities for those players, as they have to rely on
their own judgement more than normally.