Building Bhakashal - Session Report - One Shot Game
This
collaboration was outside of Kamerli’s Noble house, and he did not want it
known, so he hired the PCs, who were not from his House, to travel to Bhomar’s
tower and discover what had happened. The conceit was that their last
successful venture had them talked about and Kamerli decided to recruit them
for his own use.
They headed
out on their giant lizards into the marshlands and the early morning heat. They
took the road for the majority of the trip, travelling by the road is faster,
and somewhat safer, as it’s patrolled, but it is still dangerous travelling
anywhere in the marshlands. The only encounters they had were with a House
patrol, which resulted in a bit of back and forth, a some palmed coins to get
the patrol to move on, a small herd of giant lizards. An encounter reaction
roll had the lizards ignoring them, so they continued on.
They then
entered the Cairan Forest. There were a pair of Cifal in the forest that waited
beside the trail to pick off unwary travelers. We rolled for surprise and the
party surprised them. I interpreted this as the party hearing a strange buzzing
noise ahead of them, the warlock sent his familiar, a blood hawk, ahead to
investigate, and they discovered the creatures. They decided to set up a trap.
The party
Seer cast Glyph of Warding on two trees then the party stood behind the trees
and started to make noise. The Cifal came to investigate, and immediately moved
to attack, triggering the two glyphs. The party wisely chose fire glyphs, the
creatures were damaged, and a morale roll had them fleeing.
It was a
clever plan; I’ve seen groups rush in with regular weapons to fight creatures
like this and they get slaughtered. Cifal are stupid but dangerous, and they
played on that.
They
continued forward, using the blood hawk to scout ahead, and they discovered the
tower, there were 4 armed Saan (lizard folk) on the roof of the tower playing
cards, but that was all they could tell. After a discussion they came up with a
plan, create a distraction to draw them out, then sneak in and find Bhomar,
assuming they were holding him hostage.
One of the
hardest things as a ref is to not say anything when they speculate and you know
they are wrong, or for that matter right.
They waited
until night, risking two more random encounter rolls, and a patrol from the tower,
and after midnight the party warlock cast dancing lights in the forest to make
it look like there was some sort of fire starting.
As a referee
I know what is happening, but the NPCs don’t, in order to emulate that, I roll
to see what they will do. In this case, the bandits who had taken over the
tower were suspicious, they were really off the beaten path here, there had
been no recent lightning strikes, so the odds of a fire starting up
spontaneously were zero. This meant someone set the fire, and potentially as a
distraction. I came up with a set of options, and the rolled result was to send
out a group of bandits to investigate but post a bandit at all windows and doors
just in case this is some sort of distraction and someone was going to try to
gain entrance to the tower.
The PCs
approached a 2nd floor window, they were climbing in when they saw a
bandit charging them with a scimitar! They dropped back down, and the party proceeded
to hug the wall and move around to a first floor door. Rooftop crossbowmen shot
at them, the bandit with the scimitar screamed “SOUTH SIDE”, to let everyone inside
and outside the tower know there were intruders on the south side.
So at this
point, things have went south, their advantage, surprise and stealth, was lost,
and the whole bandit crew knew where they were. How players approach the
situation when things go south is, quite frankly, a good measure of their skill
at the table. I was keen to see how they were going to figure this out.
By this point
the bandits had sent out a group of 5 and one sergeant to investigate the “fire”
in the woods, when they got there they discovered that it gave off no heat, then
they heard “SOUTH SIDE” and ran to join the others.
The jig was
up.
The party
moved to the east side door and started smashing it with a mace. The player
running the mercenary smashing the door asked for a critical effect. In
Bhakashal you can specify a critical effect for your attack that isn’t listed
in the books, but everyone has to agree to it. They wanted to smash the door
such that the critical blow would send splinters and wood dust flying towards
those inside, temporarily distracting them. They asked for a segment of delay,
I said sure.
They rolled
the critical and were successful. 1 segment delay allowed the mace-wielding
mercenary to drop and for the rest of the party to let loose without risking
hitting him. We rolled for initiative, and I rolled absolutely terribly. There
were two crossbowmen and a Thaumaturge inside. A Thaumaturge is a Bhakashal
thief/magic-user that only uses scrolls. The Thaumaturge had a scroll out and
was reading from it, the PCs shot one of the crossbowmen dead, then the other,
and the party warlock’s Magic Missile struck the Thaumaturge in mid
cast.
As a side
note, Magic Missile as a spell casting disruptor is one of my absolute
favorite applications of the spell, huge range, auto-hit, no save, and it
disrupts spell casting for any spell of any level.
That’s boss.
Then the
party Seer (priest) cast Hold Person on the Thaumaturge, and that was
it. They ran in and tied her up so she couldn’t cast when the spell wore off.
At this point, all of the bandits had left the tower, knowing the party was
coming around to the side door. They were hoping that the Thaumaturge (one “Maglane
the Malachite”) would have stopped them in their tracks. Now, the bandit
leader, a Saan named Rojmi Yin, announced that he had them surrounded, and they
should surrender
The party
shot back that they had his warlock and that they would kill her if he didn’t
back off. I rolled to see how he would react.
He replied,
“She knew the risks, I’ll kill you all if I have to”.
So, at this
point they kind of panicked. They were trapped, potentially outnumbered, and
felt they had no bargaining power. People make a lot of noise about “no win
scenarios”, but I’m neutral on this. The PCs maneuvered themselves into this
situation, they had to figure out a solution. I’m not helping them out, I’ll
talk out stuff and answer rules questions, but they have to do something.
They were in
the tower kitchen, they decided to bolt to the next room.
There was a life-sized
stone statue of a warrior in this room, that was obviously a sitting area, and on
the far side a door that led to the outside, there were two bandits there, when
the party emerged they threw oil flasks to the ground that shattered, spreading
oil all over the floor.
Then they
tossed in a lit torch.
The bandit’s
plan was to start a fire in a wizards tower, since it was made of stone they had
a bit of time, the party would either be flushed out, or the smoke would take
them down. They would then throw water on the fire to put it out, pulling out
the bodies. The players were all looking at each other. They had a few options,
they could travel up the tower to escape the fire and most of the smoke, but
eventually the bandits would come in. They could burst out the other door
fighting, hoping to get lucky. They could cast a spell on the way out the door.
Then the
player running the party Seer (priest) noted that he had a Resist Fire
spell, he read the description and realized a Resist Fire would make the
fire harmless for them.
Watching the
look on his face as he realized he had a workable idea was priceless.
He was 6th
level, with his wisdom spell bonus he could cast Resist Fire enough times to
cover the whole party (in Bhakashal you don’t pre-memorize or pray for your
spells each day, you just have a limitation on how many you can cast). So first
he cast it on himself.
They heard
the bandits outside laughing about how the party was going to die in the fire,
betting on whether any of them would run out and be slaughtered, and taunting
the PCs, “Come out little pigs”, “Die by fire or by iron”, the Seer then cast
it on another PC.
At this point
I told them it was getting hard to breathe with all the smoke in the room, so
when the Seer went to cast again, I made him roll a saving throw, which he
failed, so he got into a coughing fit while casting and had to stop. The other
PCs also had to roll, but they made their saves. The Seer tried to cast again,
and successfully protected all the party members. The paralyzed NPC Thaumaturge
did not have protection.
At this
point, the smoke was thick.
They used the
cover to run up the stairs to the third level, carrying the NPC Thaumaturge
with them. The bandits were now bringing up buckets of water (the tower was on
an island in a small river), to throw on the fire so they could enter and
extract the bodies or find the hiding PCs.
The party
talked to the paralyzed NPC, offering to end the paralysis and reminding her
that they saved her, they could have left her in the fire, paralyzed, to die.
The Seer broke the spell, freeing her. I had to see what she would do. She
could have attacked, feigned turning to their side while intending to betray
them at first opportunity, in situations like this I use encounter reaction
rolls. Her’s was VERY positive, which I interpreted as a reaction to being told
she was expendable, combined with her reasons for being there, I decided she
had fallen out of favor with her employers and had fled to join the bandits
until things blew over, they hadn’t struck it big yet, and she wanted out. She
spilled the beans on everything.
She told them that a basilisk had entered into Bhomar’s secret chambers in the cave complex beneath the tower and petrified Bhomar. The creature then came into the tower and petrified Bhomar’s henchman Hagal Sevenwinds (the stone statue in the front room).
The bandits found the tower, it appeared recently abandoned so they moved
in, the basilisk was in the cellar when they arrived, they saw it and blocked
the doorway to the cellar and it’s still there. She also spilled that the
bandits were working for someone who wanted to disrupt the holdings of House
Rostus, all of the territory in the marshlands is the responsibility of a
particular noble house, this hex was under the management of House Rostus, and
the bandits were harrying caravans in this area to make House Rostus look bad
This was all backroom campaign faction stuff, totally over their heads,
but they quickly glommed on to the fact that this information was GOLD to their
patron. In a factionalized setting, knowledge is power. So, they knew they had
something important.
I was running
a clock timer for that conversation, I rolled to see how long it would be
before the bandits put out the fire, let the smoke disperse a bit and realized
the party wasn’t there in the burnt room and came into the upper levels of the
tower looking for them.
After their talk,
Maglane took out a scroll. Thaumaturges in Bhakashal cast spells from scrolls,
so it’s one and done, and using a powerful scroll is a big deal. She had Binnatav's
Sudden Viscosity, a fun 7th level spell that makes the air
thick, it gives big penalties to combat and movement, and makes it difficult to
breathe. The longer you are in it, the greater the chances you will pass out.
The caster, and up to 1 target per level of experience, are immune to the
effects. It was her most powerful spell. Maglane took the scroll, walked down
the stairs until she could see the room, and started casting the spell.
To determine
if she was spotted or not I called for a surprise roll, attempting casting from
concealment is a great use of the surprise mechanic. She achieved surprise,
they went past the bandits and fled the tower. There were 6 bandits waiting
outside. However, they saw Maglane leaving with them, and they did not see Rojmi
Yin with them, so they figured something just went down. They backed off and
the party fled. When the blood hawk circled the tower earlier they saw a stable
with mounts.
They ran to
that stable and released all the bandit’s mounts to flee into the marshes. They
then found their mounts, tied up nearby, and headed back to the city. They were
not pursued by Rojmi Yin, it took days to get the mounts gathered up. He will
exact his revenge later; I will add him to the random encounter table for the marshlands
and the city…
They traveled
three days to get back to the city, meeting a caravan and a poison snake on the
way back, both encounters went favorably. They went to their employer, reported
on what they knew, and were rewarded for their success with gems and a new patron.
Kamerli the Ivory has schemes he doesn’t want to share with others in his
House, so the PCs, as outsiders, are perfect agents for him. My players asked
me, “What does Kamerli think of House Rostus, are they an aligned house, or an
enemy House?” Bhakashal gives all institutions and groups alignments, and
institutions with the same alignment tend towards being allies
It ended up
(and I didn’t plan it), that House Quannar and House Rostus were both LN, so
this intel about someone wanting to undermine House Rostus was particularly
valuable. This is also why all areas in the marshland are designated as
territories of the various Houses, so when stuff happens there the referee has
a potential connection to make. The PCs discovered the fate of Bhomar as
tasked, and they revealed the location of a trapped basilisk, something that
Kamerli was quite delighted to hear, “I’ll either kill it and dissect it to
make spells, or I’ll put it in my garden and send tedious guests to be turned
into art.”
The adventure
was more than a success.
They had a
new patron. And all the players wanted to play again, regularly. They clearly
had a blast, and none of us expected what actually happened. Most of all, they
had to think their way out of things, and it feels good when a plan comes
together.
That’s the
stuff.