Building Bhakashal - Trust the Process
In a sandbox style game, the referee leaves things open and
the PCs actions drive the play. This concept is hard to explain to someone who
is used to running a narrative focused game where the DM constantly tweaks
things to keep the game going in the “right direction”.
I have no idea what the “right direction” is for the game.
So how do you adapt to this? When I am asked what the role
of the referee is in Bhakashal, I tell people it is to interpret prompts,
whether these be character actions, random encounter rolls, encounter reaction
rolls, etc, etc. The beauty of this is that I don’t know what’s going to happen
until the game starts, I have no expectations.
I think many DMs do not work this way.
This week’s session had an interesting moment that shows how
this works at the table.
The PCs are trying to find the Forgotten City, located
somewhere in the Sea of Dust, a gigantic desert. However, they don’t have a
location for the city, they just know its out there in the desert somewhere.
Here’s the key part: I had no idea when we started how they
were going to find it, and neither did they. It’s not my job to make this
happen for them, they have to create opportunities. It takes a lot of faith to
do this, there is a strong pressure on the referee just to tell the PCs what
they need.
I have learned over the years to trust that things will
either work out (they will find the Forgotten City), or they will pivot. There
is no “fail state” here, in a fully sandbox game, you either find what your are
looking for or start looking for something else. It doesn’t matter if I don’t
know how they will figure out where the Forgotten City is, we just play and find
out.
I know this would drive some ref’s nuts, “but what if they
can’t find the city”.
But what indeed.
They have been travelling through the mountains to get to
the desert. It has been a long journey, 5 days across the ocean, then 2 days to
the mountains, and 6 days through the mountains to get us to the beginning of
today’s session.
The last thing that happened in the last session was that a
group of NPCs robbed the caravan warlock, Mahl Unoss the Puissant. Unbeknownst
to the party, Unoss was taking a powerful crystal ball with ESP to another
warlock to exchange it for another powerful item. Two NPCs created a
distraction and snuck up on the caravan at night, then stole the crystal ball.
They had planted a spy on the caravan to watch how Unoss handled the item, and
to slip something into his drink so he would be sleeping at the time.
Just like a group of PCs would do!
The NPCs were a dual class warlock (magic-user)/phantasmist (illusionist)
and a spider (thief). They fled into the night and Unoss eventually woke up and
discovered the theft. He absolutely had to get this item back, and he asked the
party Slayer (ranger) to help him track the thieves. Three party members went
with him, the party Warlock, Mercenary (fighter) and Slayer. The Slayer took
some time to find their trail, and the pursuit was on. The NPCs had mounts
waiting in the trees and were quickly on their way.
Then the party made its only tactical error, their Slayer is
a Garudin (bird-person) and flew into the air to find them rather than relying
on tracking on the ground. People lament how flight is overpowered, but in this
case it meant that the NPCs had a chance of spotting him, and they did. If he
had stayed on the ground and tracked from there they wouldn’t have known they
were being followed. Since one of the NPCs was a phantasmist, he made an
illusion to confuse the party and it worked, they went off in another
direction.
The party then tried to find the trail again, it took some
time, but they did, however the NPCs were now quite a bit ahead of them.
Eventually the NPCs made it to their base where the other party members were
waiting, then one of the NPCs, Luxifal the Cerulean (the warlock/phantasmist)
doubled back with his party and approached the PCs (as an illusion).
Now, both Luxifal and Unoss are Bhakashal warlocks, so they
are haughty, arrogant and don’ t take any guff. Luxifal proposed that Unoss and
the PCs leave now otherwise he and his companions would have to slay them all.
I rolled an encounter reaction roll to see how Unoss would take this sort of
threat. It came up very high, so it was my job to decide how to interpret this,
why would Unoss react positively to a threat?
My job is to interpret this in a sensible way.
I decided that Unoss is a smart guy (17 Intelligence!) and
that he didn’t think Luxifal would just show up on his own to confront the
party, thus the rest of his group were probably hiding and ready to ambush
them, so rather than pushing back, he would try to talk him down.
Unoss and Luxifal traded jibes for a while, Unoss insisting
that he had to have the crystal ball back, Luxifal insisting that it was now
his and that Unoss should leave.
Then one of the PCs asked Luxifal if they could offer him loot
in exchange for the crystal ball.
That was unexpected. The party had recently scored a huge
haul and converted it into precious gemstones. Each one had several thousand GP
worth of gems on their person. They pooled their gems and made Luxifal an
offer.
One thing I love about this style of play is that it isn’t
obvious whether or not a NPC would take what amounts to a bribe. And I don’t have
to make that decision, the dice will. The sum they offered was significant, so
I added a small modifier and rolled, the result was strongly positive.
So Luxifal agreed to the deal. We spent a bit of time coming
up with an exchange protocol, the party didn’t trust Luxifal and they didn’t
trust him. Eventually the crystal ball was obtained and returned to Unoss.
You might ask, why did the party voluntarily give up thousands
of GP in gems to get an NPC’s crystal ball back?
There are two reasons. First, over the last 6 sessions the party
has travelled with Unoss. The party warlock spent time talking to the NPC about
magic, they even exchanged scroll spells at one point. Also the party has had
several random encounters with Unoss around, they were both impressed by his
abilities and Unoss and the PCs had saved each other a few times. They felt a
bond with him.
Good NPCs will do that.
Also, the party has learned over and over again that it’s
not about YOU being the most powerful person in the room, its about alliances
and networks of power. If a powerful person owes you, that’s a win. Unoss is a
powerful warlock and they did him a HUGE favor.
However, this is Bhakashal, and a powerful warlock like Mahl
Unoss the Puissant does not want to be owing the party a favor any longer than
he has to. So I was actively thinking about how he could pay the party back.
On the way back to the caravan, Unoss and the party were talking
about whether or not they should have fought the NPCs, and Unoss’ mission.
Unoss asked them for more details about their mission, keen to see if he could
help and pay off his debt. They mentioned that they were looking for the Lost City,
and they didn’t know how to find it.
They were thinking of finding a sage and asking them, or
perhaps looking for local guides who knew the desert well who might have stumbled
upon it. The problem was, according to them, that any guide they found would
claim to have found the Lost City, but the party had no way of knowing if they
were telling the truth or just fleecing naïve adventurers.
That’s when the penny dropped for me, I instantly knew how Unoss
could help them. I waited to see if one of the players would figure it out.
And they did.
The party mercenary (fighter) got excited and said that Unoss
could use his ESP crystal ball to check to see if the guides they found actually
knew where the city was. It would take time, many would genuinely think they
knew but not actually have any direct experience. It wasn’t a guarantee, but it
was a good plan, and it gave them a way forward.
I could have just given them a map (I actually rolled a map
in a treasure hoard several sessions ago and rolled a 1 in 100 chance that it
was a map to the lost city, it wasn’t!), but instead the game just dropped this
into my lap. The possibility of Unoss having his crystal ball stolen was a
random encounter option, it might not have come up, then the party wouldn’t
have even known he was carrying it. The party helping out, so Unoss owed them a
favor was also unexpected.
The lesson here is that I didn’t have to give them anything,
the game eventually created the circumstances for success. The best part is
that the players were proud of themselves, through their actions and clever
thinking they had a plan to find the place they were looking for, and I didn’t
just “give” it to them, it emerged organically from play.
This is why travel shouldn’t be “hand waved” just to “get to
the adventure”.
Trust the process, and let it happen.