Building Bhakashal - Honor Amongst Thieves
There was a post recently on Twitter/X about the role of
thieves in D&D, specifically, that PC thieves who steal from the party (or
siphon off a share of the loot unbeknownst to their fellow PCs), are being
jerks, and that this sort of thing should be agreed upon by everyone. In short,
that it requires consent, otherwise it is a “dick move”.
I am generally all for players and referees being on the same page. So for example, if your game is to have heavy themes, it is a good idea to be open about that before you start. If I plan to run a game with big body horror elements, or analogies to real world events, I would telegraph that.
But this case strikes me as overcorrection, even more so if you look at
how this would actually shake out at the table.
If a PC thief wants to steal off their fellow PCs, then
there are generally two ways forward:
For example, they announce to the table that when the party
is sleeping their PC is going to go through their things, and the ref rolls for
results
They slip the DM a note to that effect without telling the
other players
If they do a), the other players can call it out and they
can all discuss it at the table. Easy.
If they do b), the DM can caution them against it, flat out
say, “no, we aren’t doing that”, or let them do it and roll to see what
happens. If they do it too often the will get caught out
At the very least the other players will notice when loot
goes missing.
What often perplexes me about people who play D&D, is
that they often fail to consider that it is different from many other games in
that it has a referee, someone to adjudicate the game and deal with potentially
challenging situations. There is nothing wrong with a player of a thief coming
to the table at the start of the campaign and saying that their PC is likely to
palm off loot and steal from their own party. But there is no need for this,
and it isn’t a “dick move” to not do so.
Let the game happen. Let the thief go about their business.
If they do it openly then no worries. If they choose to hide it, the party will
notice that they are up to something eventually, through a failed roll, or due
to the inordinate off channel chatter between the DM and the thief player. When
they do, let the party deal with it in whatever way they like. It never ceases
to amaze me how much people want to control what happens at the table. Let the
PC do what they want and let the other PCs handle it! If the players get upset
at what happened, talk it out like adults, and then move forward.
I suspect that there is some “real world” equivocation
happening here, e.g., if the thief PC betrays the PCs by stealing from the
party then the player of the thief has betrayed us.
Thus it’s “dick” behavior.
This is sheer nonsense, and caustic to the fabric of the
game. What makes D&D and role playing games different and frankly more
immersive is that they are more responsive, you can only do X,Y and Z in video
games and most board games, etc. But in D&D the possibilities are almost
endless. Your PC has a wide scope of action, and you are hindered in only the
most ephemeral way by the rules. So when people talk about getting consent to
do something ENTIRELY IN GENRE AND APPROPRIATE for the game, it smacks of getting
consent to slay the dragon. It’s kind of ridiculous. Unless you have reason to
believe that your gaming group will be PERSONALLY OFFENDED if the PC thief
steals from others, just let it happen, and most importantly, LET THEM SORT IT
OUT.
It is always more interesting, fun and unpredictable to just
let in-game situations play out, again, unless you have good reasons to believe
that this sort of thing would make the other players very upset. For what it’s
worth, I’ve played in games where this has happened many times. And in every
case, they eventually caught the thief, and responded in some way to the deeds,
from reducing their share of the loot for a time, to a good non-lethal
thrashing, to extracting the thief’s current wealth to compensate, to a good
laugh and a few threats.
Treating it like something that needs consent implies you
are doing something that has the potential to be real-world harmful, and that’s
a bizarre idea. Take a contrasting example, say the party has no thief, but it
does have a paladin. The party finds ill gotten gains. The paladin wants to
return them to their rightful owner, but the party resists the idea. Eventually
the paladin leaves the party and returns with the authorities to confiscate the
loot. Would this be considered a “dick move”? I suspect some would consider it
as good role play
What about the fighter who insists on challenging a powerful
opponent and wagering all of the party’s loot. The fighter loses all their
loot. Would this be a “dick move”, nahh, it would be cool RP and an exciting
fight! All other things being equal, my approach is to let the players do
whatever they want, and let them reap the consequences.
My worry here is that equating things like “thieves stealing
from their own party” with “personal betrayal of other players” is a category
mistake.
I wonder if the issue here is that people don’t play with
friends, so when a virtual stranger does something like this it feels off,
rather than just being an in-game thing. I can’t think of a single instance in
40 years of gaming when this sort of thing made anyone mad. At the worst it was
irritating and a group discussion ended it moving forward, at best it was a
“oh, well played” moment and a good laugh.
It feels a bit sad that this is getting characterized as
hostile or inappropriate play. It’s a game, it isn’t real life.